AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in Chile Q2 2022
Explore the performance of the top 5 basketball games on the Android platform in Chile during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top basketball games on Android in Chile showcased varying trends in downloads, revenue, and active users. Here's a detailed look at the performance of these top 5 games:
NBA 2K Mobile Basketball Game from 2K, Inc. saw a notable increase in weekly downloads, peaking at over 5.2K in mid-June. Weekly revenue fluctuated, reaching a high of approximately $679 in mid-April and stabilizing around $491 by the end of June. Active users also surged, growing from 2.2K at the beginning of April to around 6.1K by the end of June.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS experienced consistent growth in weekly downloads, climbing from around 2K at the start of April to 4.8K by the end of June. The game's weekly revenue saw a peak at approximately $437 in mid-June. Active users increased steadily, starting at 12.2K in late March and reaching 22.3K by the end of June.
Mini Basketball from Miniclip.com had a strong start with over 6.1K downloads in late March, but saw a decline to around 1.7K by late June. Revenue saw a significant drop, from around $545 at the end of March to negligible amounts by mid-June. Active users followed a similar downward trend, decreasing from 9K in late March to roughly 3.1K by the end of June.
Basketball Stars: Multiplayer, also by Miniclip.com, showed a steady increase in downloads, peaking at around 3.7K by the end of June. Revenue saw a dip, starting at $221 in late March and ending at approximately $187 by late June. Active users grew from 6.4K in late March to around 12.2K by the end of June.
Idle Five Basketball tycoon by Gaminho had relatively stable weekly downloads, maintaining around 300-400 throughout the quarter. Revenue saw a significant spike to around $151 at the end of May but remained low otherwise. Active users fluctuated slightly, starting at 1K in late March and ending at around 925 by the end of June.
For more detailed insights and analytics, visit Sensor Tower.